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 Summoning Rules

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AuthorMessage
Seisoku
Akumakage
Akumakage
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Posts : 128
Shinobi Currency : 546
Join date : 2012-06-26
Age : 25

Character sheet
Chakra:
300/300  (300/300)
Character Nickname: The Thousand Year Kage

PostSubject: Summoning Rules    Tue Jun 26, 2012 7:27 pm

Summoning Rules & Regulations





There are rules and regulations that must be followed after obtaining a summoning contract. By following these rules, you will be safe from the wrath of the Administrators and Moderators of the site. Now as you can see there is a list of the rules and regulations below. Please do well to read them over and memorize the. If you have any questions or suggestions, then please contact an administrator or a moderator.


  • Your summonings must be an animal or beast of some kind.


  • You may only have 1 summoning contract


  • For each summoning contract you can only have nine summonings coming from that contract


  • Your boss summon must be near the power of Gamabunta or a little above anything stronger is to much


  • A summoning may only use one element


  • Once a summoning uses all of it's chakra it will disappear


  • A summoning can be killed


  • The max amount of jutsu a summoning can have is seven jutsu


  • All summoning contracts must have a kid level summon


  • You don't start off being able to summon the boss summon


  • You may only have a maximum of two elder summons in your summoning contract




Chakra and Jutsu for Summonings:



As seen in the Manga and in the anime, a creature summoned generally has a Chakra supply, which means they too can and will run low on chakra at times. What does this mean for you? It is very simple actually. Your summoning will all be allocated a certain amount of Chakra points. The allocated Chakra points normally go in accordance to their rank/level. And once all of your summoning chakra points has depleted, it will vanish and go back to wherever it is that it came from. Below shows you the amount of chakra points the creatures from your contract will have. This also dictates how many Jutsus each summoning will be allowed to have.

  • Elder summon have 150 chakra; can use Seven jutsu E-S


  • Boss summons have 180 chakra; can use Seven jutsu E-S


  • Grown up level summons have 120 chakra; can use five jutsu E-A


  • Adolescent level summons have 80 chakra; can use three jutsu E-B


    Kid level summons have 50 chakra; can use one jutsu E-C


Summoning Types:


There are different types of creatures that make up a summoning contract. For example, Jiraiya had battle ready summoning, and those that were made for storing information among other essential items. We will use that same principle and make it so that we can have different types of summoning. Below is a list of the different types that we make expect to see. Should you have any suggestions about this, then you can always refer it to the administrators and moderators.

  • Combat summons: these summons are used for combat they mostly use offensive and defensive jutsu.


  • Communication/tracking type: these summons are used to send messages to others or track a person.


  • Transportation type:These summonings are made for transporting people to another area these summonings have the greatest speed out of all the types of summons


  • For each type of summon you can only have a certain amount. Also during battle you can only summon one at a time.


  • Combat types: 5 total


  • Communication/Tracking: 2


    Transportation: 2


As a side note: only Jounin level and Higher can summon a Boss level creature. Chuunin can only summon and have full control over adolescent summoning and under.They are able to summon one grown up summon but the summon might not listen to the summoners commands resulting in a waste of chakra.
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