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 Jiro's Jutsu

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Kazama
Kazekage
Kazekage
Kazama


Posts : 3
Shinobi Currency : 7
Join date : 2013-01-07
Age : 33
Location : Village Hidden in the Bluegrass

Character sheet
Chakra:
Jiro's Jutsu Left_bar_bleue300/300Jiro's Jutsu Empty_bar_bleue  (300/300)
Character Nickname: Jiro

Jiro's Jutsu Empty
PostSubject: Jiro's Jutsu   Jiro's Jutsu EmptyTue Jan 08, 2013 1:24 am

E Rank Jutsu

Name: Henge no Jutsu
Rank: E
Skill: Ninjutsu
Element: None
Range: Short
Description: An illusionary jutsu that gives the user the appearance of another person or object. A commonly used skill.

Name: Kawarimi no Jutsu
Rank: E
Skill: Ninjutsu
Element: None
Range: Short
Description: A common jutsu - used to quickly replace a body with a close by object. Creates confusing among the opponent(s) - creating a chance to escape, or return with a larger strike. Useful for avoiding attacks, and hiding from potential enemies.

Name: Bunshin no Jutsu
Rank: E
Skill: Ninjutsu
Element: None
Range: Short
Description: A jutsu that creates an illusionary clone of the user, in numbers of 1 or more. The Clone disappears after being struck with an attack, and can deal no damage. This jutsu is one of the basics, and required to pass the Shinobi Academy.

D Rank Jutsu

Name: Wind Surge Jutsu
Rank: D
Skill: Ninjutsu
Element: Fuuton
Range: Short
Description: A defensive jutsu at best. The user distills the air around him or her with his or her chakra and at the exact moment of attack releases a large burst of air. The blast of wind goes out and knocks a victim back. It is a defensive move that is usually used when the user is caught off guard. The wind is released from all sides of the body and stops projectiles.

Name: Retrieving Wind Jutsu
Rank: D
Skill: Ninjutsu
Element: Fuuton
Range: Short
Description: This technique allows the user to create a strong gust of wind much like kamaitachi. The wind is blown away like the kamaitachi and a small tornado ensues. The tornado is very small, at best the size of a large arm, and picks the item up. The item hovers inside the tornado and the wind turns direction back towards the user. It only works if the object is a few yards away and they must have a clear path to push it through. This jutsu is very useful for trying to steal an item and such. Weapons ranging from kunai to swords can be pushed, as well as heavier things like a small animal.

Name: Wind Arrow Jutsu
Rank: D
Skill: Ninjutsu
Element: Fuuton
Range: Long
Description: The user molds chakra and breathes in. He or she then blows out and an arrow made of wind is shot from the user’s mouth. The arrow cannot be blocked but it can be dodged. Since it is made out of wind the arrow is hard to see. One arrow shot at a time.

Name: Needles of the Wind Jutsu
Rank: D
Skill: Ninjutsu
Element: Fuuton
Range: Long
Description: The ninja gathers air with his hands and mixes it with chakra, by doing this he transforms them into sharp and deadly needles. The needles are almost invisible so it is hard for the enemies to see them. Because the needles are made of air they cannot be blocked or deflected. The only way to ensure safety is to dodge them.

Name: Gust Blast Jutsu
Rank: D
Skill: Ninjutsu
Element: Fuuton
Range: Short
Description: One of the basic techniques of Sand Ninja, the users channels chakra into the air around him, circulating it into fast movement. This causes the air to be pushed about quickly. The user then immediately channels his chakra towards whichever direction he/she wishes the wind to blow, which creates the blast of wind. This technique can be used in two ways:
1) The user can use the attack to knock an enemy over with a powerful gust of wind.
2) The gust can also be used on the user, pushing him/her out of an attacks way quickly, or also to be used to quickly advance upon an enemy.
The second way to use the technique, if used improperly, can damage the user if the gust is too strong.

Name: Gale's Embrace Jutsu
Rank: D
Skill: Nintaijutsu
Element: Fuuton
Range: Short
Amount of Stress: Minor
Description: Carefully manipulating the winds with a high amount of chakra, this technique causes whipping winds to surround any part of the body the user wishes. A few air pockets are made around the part of the body, and the wind channeled through each of the pockets in the circuit of pockets creates a faster wind, eventually becoming so fast that it can part flesh by moving across it. Usually the technique is only used in the middle of an attack, such as when throwing a punch or kick at an opponent. When the technique comes in contact with the enemy, the moving winds will tear at whichever section of the body it comes in contact with. The winds cannot be held for very long, as it takes a large amount of chakra to control. If the attack is countered by the target, it is possible that the user can hurt themselves with the winds if the part of the body that is surrounded by the slashing winds touches another part of their body.

Name: Wind Blade Jutsu
Rank: D
Skill: Ninjutsu
Element: Fuuton
Range: Mid
Description: Similar to the Gust Blast Jutsu, except this technique channels the users chakra to create a large amount of air pockets in the direction of the blast of wind. These pockets cause the wind to quickly whip around in different directions, and on contact can cut a target’s flesh. The air pockets can also be placed around the target to cause the wind to ricochet and continue slashing the opponent. The flaw with using the technique in this fashion is that it both leaves the user open to attack (since he/she needs to concentrate to hold all of the pockets around the opponent) and also quickly drains chakra.

Name: Force Palm
Rank: D
Skill: Nintaijutsu
Element: Fuuton
Range: Short
Amount of Stress: Minor
Description: A quick thrust with the palm that is usually directed towards the gut or chest. By channeling the Gust Blast Jutsu behind the thrust, a powerful blast combined with the contact of the palm can send an opponent flying into the opposite direction. This technique requires that the user gets in very close to the opponent and is sometimes easy to predict.

Name: Slashing Wind Jutsu
Rank: D
Skill: Ninjutsu
Element: Fuuton
Range: Mid
Description: The user uses chakra to create large bursts of wind at an extent. In reality it is not an actual burst of wind but a tornado that came from the user. The wind slashes objects; at most it can cut tree branches. Like a real tornado, the wind expands as it goes farther and hits larger targets.

Name: Wind Explosion Jutsu
Rank: D
Skill: Ninjutsu
Element: Fuuton
Range: Mid
Description: Wind is gathered with chakra into a swirling ball that is hurled towards the opponent. The blast explodes on impact, causing cuts on the target's body if a direct hit. The actual force of the explosion of the Wind Explosion Jutsu is about the strength of a five year old's punch.

Name: Wind Bullet Jutsu
Rank: D
Skill: Ninjutsu
Element: Fuuton
Range: Long
Description: Performing this jutsu like he or she would perform Wind Arrow Jutsu, the user spits out a bullet made of wind. While the arrow may puncture the victim, the bullet does not pass through the body. It stops at the skin and causes a severe bruise, a direct and point blank hit would cause internal bleeding.

Name: Dual Sickle Jutsu
Rank: D
Skill: Ninjutsu
Element: Fuuton
Range: Mid
Description: A fast ninjutsu attack that is similar to the Wind Blade Jutsu, except that instead of concentrating a large amount of chakra into a large number of air pockets, there are only four. The air pockets direct two blasts of wind into different directions, quickly slashing at an opponent in two different areas of choice.

Name: Wind Slam
Rank: D
Skill: Nintaijutsu
Element: Fuuton
Range: Short
Amount of Stress: Minor
Description: This powerful kamikaze type taijutsu attack requires the user grapples the opponent first, usually wrapping their entire body around the opponent to hold them still. Once this is accomplished, the user performs a powerful Gust Blast Jutsu, sending both him and the target towards an object. Of course, this technique could injure the user, but with enough speed and timing the user can escape the attack.

Name: Silver Drill
Rank: D
Skill: Nintaijutsu
Element: Fuuton
Range: Mid
Amount of Stress: Minor
Description: This taijutsu requires the user to create numerous air pockets in a swirling, progressing pattern in front of them (similar to a spiral staircase). Because of the danger of using the air pockets to immediately go at high speeds (as with Wind Blade Jutsu), there is a large amount of larger air pockets to take in more air at one time, hence allowing a slower start. As the pockets continue, more momentum is created, allowing the user to start slowly spinning through the pockets and eventually create a great enough speed to match that of the Piercing Fang from the canon series. Because of the large amount of air pockets used, though, this can drain chakra quickly if used too much. It only lasts a couple posts before a final crash is made.


C Rank Jutsu

Name: Wind Clone Jutsu
Rank: C
Skill: Ninjutsu
Element: Fuuton
Range: Short
Description: Basically your typical clone, formed from wind. It is easily bested by any sort of skill, but this clone is still better than the average bunshin as it is able to attack and be attacked.

Name: Wind Surge Clone
Rank: C
Skill: Ninjutsu
Element: Fuuton
Range: Short
Description: A deadly attack formed by modifying the Wind Clone Jutsu itself. Upon its destruction, the condensed wind that is used to create the being suddenly surges outwards in a wave of force. The results can be deadly, especially if an exploding clone is mixed with regular clones. There is virtually no way to tell the difference. The explosion of the Wind Surge Clone is at the same level as a car moving about 25 mph.

Name: Flying Wind God Jutsu
Rank: C
Skill: Ninjutsu
Element: Fuuton
Range: Long
Description: An ability which allows the user to transport from one area to another in a gust of wind. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport himself there. This means that the distance is limited to about one mile.

Name: Grand Slashing Wind Jutsu
Rank: C
Skill: Ninjutsu
Element: Fuuton
Range: Long
Description: A much stronger form of Slashing Wind Jutsu that creates a much larger gust of wind. This jutsu, because of its severity, has the power to be both an offensive and defensive move all at once. A much larger tornado is shot forth horizontally and instead of cutting mere branches down it has the capability of ripping the greatest of trees to shreds and has the ability to blow chakra waves away.

Name: Wind Bolt Jutsu
Rank: C
Skill: Ninjutsu
Element: Fuuton
Range: Long
Description: Most offensive wind techniques focus on a huge burst of wind that slams into the opponent’s whole body. This wind jutsu condenses the wind down into a spear like bolt of pure wind. One could almost grab onto this wind since it is so condensed down. After doing hand seals a bolt of wind that moves in a jagged pattern like lightning is shot at the opponent. If hit, the bolt will leave a deep puncture wound or may even impale the opponent. Only one wind bolt is made at a time.

Name: Wind Drill Jutsu
Rank: C
Skill: Ninjutsu
Element: Fuuton
Range: Long
Description: The user creates another arrow from his mouth that is fired from the mouth. This time though the arrow is in the shape of a drill. The drill passes through stone and tree but once it hits the ground it dispels. This arrow can drill through a person.

Name: Wind Barrier Wall Jutsu
Rank: C
Skill: Ninjutsu
Element: Fuuton
Range: Short
Description: This jutsu creates a solid wall of wind in front of the user. The wall is eight feet tall, one foot thick, and ten feet in length. Elemental jutsu do not penetrate the wall but after an elemental jutsu is used against the wall it disappears.

Name: Wind Needle Storm Jutsu
Rank: C
Skill: Ninjutsu
Element: Fuuton
Range: Long
Description: An attack that uses air pockets to create slender tunnels in the flight path of fast blasts of air that causes the wind blasts to rush through at high speeds, usually faster than the Dual Sickle Jutsu. When the blast comes in contact with a body, it feels as if the target is being pricked with hundreds of fine tip needles. The size of the air pocket tunnel can vary, creating an array of different types of effects. The largest size the tunnel is allowed to be is the size of lead pencil tip. The larger the size of the tunnel, the more chakra it drains, but the greater the wound caused by the hit.

Name: Flight of the Eagle
Rank: C
Skill: Nintaijutsu
Element: Fuuton
Range: Short
Amount of Stress: Average
Description: A difficult technique to perform, but can be incredibly deadly when completed. The user must get incredibly close to the target and bob underneath them, allowing them to thrust upward with their palm and use the Force Palm. Once the target is propelled into the air, the user uses the second method of Gust Blast Jutsu directly beneath themselves, but the burst MUST be stronger than the first used to launch the target, otherwise the technique will fail. The stronger burst of air will send them above the target, allowing them to perform another Force Palm on the opponent, sending them into the earth at ferocious speeds. The final part of the technique requires the user to once again use a stronger Gust Blast Jutsu to hit the ground before the opponent does. Once on the ground yet again, the user ends the combo with a powerful finishing strike, sending an opponent tumbling in a chosen direction.

Name: North Gate: Turtle Crash
Rank: C
Skill: Nintaijutsu
Element: Fuuton
Range: Short
Amount of Stress: Average
Description: The first of the four Wind Gate techniques, this technique uses the Gale's Embrace Jutsu to a large extent. However, the technique also requires a large amount of chakra to perform. The first part of the technique requires the user surround their entire body with slashing air using the Gale's Embrace Jutsu. Once this is completed, the user needs to get close to the opponent so that they can grapple them. If the user can get a hold on the target, the Gale's Embrace Jutsu will slash whichever part of the body the user has a hold on, given that the user can hold their chakra long enough. The next part of the technique requires the user throws their opponent towards a solid object, such as a large rock or tree. As the target moves towards the object, the user must use the Gust Blast Jutsu to propel them towards the opponent. The final part of the technique is similar to the Wind Slam, except when the user connects with the opponent, he/she must then pour a large amount of chakra into the Gale's Embrace Jutsu. The slashing winds will become faster, and with this momentum combined with the slam into the opponent, they will be sent spinning towards the object of choice, and possibly have enough spinning force behind them to push them through it. If this technique is used improperly, though, the user will suffer heavy damage.


B Rank Jutsu

Name: Wind Dragon Jutsu
Rank: B
Skill: Ninjutsu
Element: Fuuton
Range: Long
Description: Creates a dragon formed from wind. The dragon looks like a large serpent, a traditional Chinese dragon that is twenty feet long. The dragon has a red mane and the rest of his body borders light blue. The color is not distinct because the wind manipulates it from its color to transparency. Once it is formed, it moves forward to swallow the enemy and force the target to suffer major cuts from the various air pockets it's built of. The dragon only lasts until it hits something solid before dissipating.

Name: Armor of Wind Jutsu
Rank: B
Skill: Ninjutsu
Element: Fuuton
Range: Short
Description: The user utilizes his chakra and the wind around him to create a whirlwind around himself. The wind forms a circle around the user, five feet in radius, so ten feet in diameter. The wind picks up debris and acts as armor for the user. The wind armor lasts for five posts. Debris on the ground strengthens the armor and projectiles thrown towards the wind also become part of the armor. A taijutsu user is useless against the armor. A genin who gets caught in the wind will become part of the armor, Chuunin will be knocked back five feet, and a Jounin will be knocked back two feet. An elemental jutsu is useless against the armor, but if one is used against the armor it dissipates it. If a fire element jutsu of equal rank or greater is used, then the armor is turned against the user, becoming a tornado column of flames to wrap around him.

Name: Wind Gloves Jutsu
Rank: B
Skill: Nintaijutsu
Element: Fuuton
Range: Short
Amount of Stress: Average
Description: This jutsu makes ‘gloves’ of wind that can rip up opponents while the user does taijutsu. First the user covers their hands in a layer of protective chakra, and then they make a hollow ball of chakra around each hand. After doing the necessary hand seals, wind begins to thrash around violently within the hollow balls of chakra. Anything that comes in contact with or goes through the ball of chakra will be cut up by the wind slashing around inside. (The user’s hand is protected by chakra from earlier.) These ‘gloves’ don’t break when they hit something because the user keeps a constant supply of chakra going through the balls and around their hands.

Name: Wind Torpedo Jutsu
Rank: B
Skill: Ninjutsu
Element: Fuuton
Range: Long
Description: The user gathers a large amount of wind into his lungs and expels it in a single blow. The wind forms a torpedo that is near invisible that launches towards the opponent. Upon contact it explodes with the force of two exploding tags.

Name: Nine-tails' Sickle
Rank: B
Skill: Ninjutsu
Element: Fuuton
Range: Mid
Description: An advancement of the Dual Sickle, the Nine-tails' Sickle received its name from the legendary Nine-tails from many years ago. In the case of Nine-tails' Sickle, nine different strong bursts of air are directed into a single point. In that one point, when all of the winds collide with one another, they will whip and swirl around each other in a constant loop, almost becoming sphere-like. The torrent of slashing winds will damage anyone who comes near, including the user. The ninjutsu can be broken at any time the user wishes as long as he/she has the chakra to dispel it. If a solid form enters the range of the Nine-tails' Sickle as it is being prepared, the winds will not be able to complete the circuit, but the object will be pounded by the nine wind bursts.

Name: West Gate: Tiger Claw
Rank: B
Skill: Ninjutsu
Element: Fuuton
Range: Mid
Description: The second of the four Wind Gate techniques, this technique creates a large amount of air pockets in one direction, and another large set in the other. The user then sends numerous blasts of air through the first set, creating numerous slashing motions in the wind. The force of both the smashing wind and the cuts of the attack will send a target towards the second set of air pockets, where the user then creates the second wave of air blasts. Once the target is pushed forward again, the user must concentrate a large amount of chakra to create a powerful blast of wind from both directions, creating a tornado-like effect around the target, pushing them and slashing them in all different directions, while making it difficult to escape from. The target can escape in either two ways: First, they can leap through the top of the column of winds, as there would be an opening there, or they can block the path of one of the wind blasts to create an opening to escape from.

Name: Whirlwind Kick
Rank: B
Skill: Nintaijutsu
Element: Fuuton
Range: Short
Amount of Stress: Average
Description: Although most would think this attack to be one that a Genin could learn, it is in fact very difficult to use, but can create a very damaging attack if used the correct way. The user surrounds themselves with air pockets and waits for their opponent to charge at them. Then, they use fast blasts of air to quickly spin them around, but they must wait until the user would be within leg’s reach. Once the spin starts, the user extends their leg and slams it into the target. The target can be hit more than once, but it would cause damage to the user. The flaws in using this risky technique is that the wind blast, if too strong, will cause slashing wounds on the user, and if the blasts are too weak, the target is open to attack you without worrying about the kick.


A Rank Jutsu

Name: Wind Sword Jutsu
Rank: A
Skill: Ninjutsu
Element: Fuuton
Range: Short
Description: Creates a blade of wind around the user’s arm. The sword cannot be blocked due to it being made of wind but it can be dodged. Since the wind is condensed down it does weigh down the user’s arm.

Name: Low Air Pressure Jutsu
Rank: A
Skill: Ninjutsu
Element: Fuuton
Range: Mid
Description: This technique makes the air pressure in a room drop dramatically, causing anyone inside to fall asleep. It can only work in an enclosed area like a building or room. Unlike genjutsu that can force people to fall asleep, since this is a ninjutsu, it's set to last a good while longer without being overcome by something as simple as Kai. Easily it probably lasts a good ten minutes before wearing off.

Name: Great Infinite Sandblast Breakthrough Jutsu
Rank: A
Skill: Ninjutsu
Element: Fuuton
Range: Long
Description: The user inhales deeply and then exhales a vicious stream of wind and sand capable of holding back a small army of ninjas.

Name: Needles of the Wind Rain from a Cloudless Sky
Rank: A
Skill: Ninjutsu
Element: Fuuton
Range: Mid
Description: The user molds chakra and condenses the wind around him to make the heavens rain down needles of the wind. The needles rain down in a circular area with a radius of ten feet, so a diameter of twenty feet. This technique can harm the user of course. The needles must be dodged unless an earth jutsu separates the targets from this jutsu making contact; it is a constant rain of the wind needles that disperse when they hit the ground. Also, any jutsu of equal Rank can effectively cancel this out.

Name: East Gate: Dragon Wheel
Rank: A
Skill: Ninjutsu
Element: Fuuton
Range: Mid
Description: The third of the four Wind Gate techniques, this is the only technique that uses ranged weapons. The user creates air pockets all around their body, usually 12 separate ones like the face of a clock. The user then creates bursts of wind that create a loop of whipping wind around him/her. Then, he/she throws their choice of whatever ranged weapons they have into the circuit, and the weapons become enwrapped in the wind. The strength of the wind bursts must increase in order to compensate for each addition of weight into the wind loop, and the more weight that is added, the more chakra that is used. Once the wheel is complete, the user can either send the wheel towards an opponent by manipulating all of the air pockets at one time and moving them to a choice spot, or keep the wheel around them to be used as weapon or shield.

Name: Spiteful Whirlwind
Rank: A
Skill: Nintaijutsu
Element: Fuuton
Range: Short
Amount of Stress: Great
Description: This technique is performed in the same fashion as the Whirlwind Kick; the user awaits a target to get close to them, and they begin to spin using the bursts of air from the air pockets. However, the Spiteful Whirlwind requires the user grabs the opponent while spinning, instead of kicking them. Once the user has a hold on the target, he/she must then throw them to the ground below them and slam them as hard as possible with their feet. The whirlwind will continue to spin, dragging the target through the ground below them and causing heavy damage. The user can then either perform two actions:
1) Kick the user out of the whirlwind and send them into a solid object of choice to deal additional damage.
2) Throw them into the air, where they would then spin rapidly from the swirling winds, and then land hard onto the ground below them.
The same dangers are still applicable for this technique as with the Whirlwind Kick.

Name: Frenzied Gale Jutsu
Rank: A
Skill: Ninjutsu
Element: Fuuton
Range: Long
Description: A technique that is similar to Sickling Winds Jutsu. The blast of air is sent through numerous air pockets that absorb the blast for a moment, then send it to another at high speeds. As the technique progresses on, the winds become blade like, far sharper than the Wind Blade. The blasts are capable of cutting through solid wood, and, if enough momentum is created behind the blasts, solid stone. However, to cut through objects such as that, the distance between the target and the user must be large in order to create a successive amount of air pockets and wind blasts to create a strong momentum in the blasts.


S Rank Jutsu

Name: Steroid Blanks Jutsu
Rank: S
Skill: Ninjutsu
Element: Fuuton
Range: Long
Description: The user collects chakra in his fist, summoning wind in a “blank round,” and then pounds it into his stomach, directing the chakra through his stomach and out his mouth as powerful blasts of swirling wind embedded with incredible amounts of chakra that can clear whole stretches of forestry. Best seen in canon when Shukaku fully possesses Gaara during the Chuunin Exam and battles Gamabunta. A better name for this jutsu which leveled the entire forest area would be Wind Release: Drilling Air Bullet.

Name: Exploding Dragon Blast
Rank: S
Skill: Ninjutsu
Element: Fuuton
Range: Long
Description: A powerful attack that creates a huge surge of wind in the shape of three dragons, which is sent towards the opponent in a left, right, and frontal assault. Basically Wind Dragon Jutsu, but tripled and with more condensed and sharpened wind. If the victim is hit they will suffer great amounts of damage. It will seem as if he or she is stuck inside a tornado of shredding winds. Best example would be Sarutobi's Fire Release: Fire Dragon Flame Bullet in his battle against Orochimaru.


Last edited by kazama on Tue Jan 08, 2013 2:46 am; edited 5 times in total
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Seisoku
Akumakage
Akumakage
Seisoku


Posts : 128
Shinobi Currency : 546
Join date : 2012-06-26
Age : 31

Character sheet
Chakra:
Jiro's Jutsu Left_bar_bleue300/300Jiro's Jutsu Empty_bar_bleue  (300/300)
Character Nickname: The Thousand Year Kage

Jiro's Jutsu Empty
PostSubject: Re: Jiro's Jutsu   Jiro's Jutsu EmptyTue Jan 08, 2013 1:49 am

Spoiler:

Can you describe these more?

Spoiler:

Not being able to be blocked seems a bit much. I understand that they're wind, but.. Hmm.. What if they were being blocked by a jutsu?

Spoiler:

Duration?

Spoiler:


C-Rank

Spoiler:

Duration?

Also. What if a Fire technique is used against it?

Spoiler:

Describe it more. What does it do? Also give a duration.
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Kazama
Kazekage
Kazekage
Kazama


Posts : 3
Shinobi Currency : 7
Join date : 2013-01-07
Age : 33
Location : Village Hidden in the Bluegrass

Character sheet
Chakra:
Jiro's Jutsu Left_bar_bleue300/300Jiro's Jutsu Empty_bar_bleue  (300/300)
Character Nickname: Jiro

Jiro's Jutsu Empty
PostSubject: Re: Jiro's Jutsu   Jiro's Jutsu EmptyTue Jan 08, 2013 2:24 am

I added references where necessary in the first two.

Balanced some of the when asked of circumstances that could possibly work against the jutsu in question.

Durations were either added or bolded if they already existed when said duration was questioned, so it should be easier to view I hope. Smile

Added more description to any jutsu in question~
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Seisoku
Akumakage
Akumakage
Seisoku


Posts : 128
Shinobi Currency : 546
Join date : 2012-06-26
Age : 31

Character sheet
Chakra:
Jiro's Jutsu Left_bar_bleue300/300Jiro's Jutsu Empty_bar_bleue  (300/300)
Character Nickname: The Thousand Year Kage

Jiro's Jutsu Empty
PostSubject: Re: Jiro's Jutsu   Jiro's Jutsu EmptyTue Jan 08, 2013 2:48 am

Approved.
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PostSubject: Re: Jiro's Jutsu   Jiro's Jutsu Empty

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